![]() Players can boost the bass, prioritize game chat, increase treble, or go for a more even mix via Turtle Beach’s Signature Sound option. Going one step further with audio, the controller features four equalization presets that let players toggle between different sound profiles. That left me unclear on where exactly I could use that feature outside of playing on an actual Xbox. When playing Back 4 Blood’s beta using in-game chat, bumping down chat volume had no effect. ![]() I did notice that the chat control didn’t seem to work right on PC games I tested. I can’t think of any video game controller that’s ever even aimed to do what Turtle Beach has accomplished here. It even features a mute button that allows players to cut their microphone without fiddling for a button on their headset. Usually, one would need external tools to do this, so the fact that it’s built right into the Recon is tremendously useful. That allows anyone to essentially mix audio on the fly without diving into menus and making adjustments. With a few carefully placed buttons, players can individually adjust game and chat audio separately. The Recon is built with audio in mind and includes several ways to tweak the sound in a mini command center at the top of the controller. But the fact that I haven’t even talked about its core function yet speaks to how robust a package this ends up being. If the Recon just stopped there, it would be a perfectly suitable third-party option. Turtle Beach easily passes the first test here by creating a controller that checks every box and adds some tweaks of its own, all while meeting a comparable $60 price range. The only drawback here is that the Recon can feel a little more toy-like than the sophisticated Xbox Wireless Controller. It has everything one comes to expect from an Xbox Series X controller. Due to the fact that it doesn’t use batteries, it’s also a bit lighter than Microsoft’s controller. It includes cooling grips and features two mappable buttons on the back, neither of which are included on the standard Xbox wireless controller. In fact, the Recon even goes a little farther in some places. Even with some slight differences, everything is in its right place. The joysticks don’t feel all too different, it rumbles just as expected, and it even includes an eight-way D-pad, which is missing on some other third-party Xbox pads. The button layout is identical, with minor tweaks to some positions. ![]() Companies like PowerA have created complex controllers for consoles like the Nintendo Switch featuring extra features at the expense of rumble and Amiibo support. With any third-party controller, there’s always an essential bar that needs to be passed: It needs to have all the basic functionality of its first-party counterpart. Xbox will hold three video game showcases this June, including a Starfield streamĪll cross-platform games (PS5, Xbox Series X, PS4, Xbox One, Switch, PC)
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